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Test Flight: UE5 and AE

A Experimental practice shot encompassing several different workflows whilst upskilling.

Using Unreal Engine 5 and Quixel Megascans to create the environment (BG mountains sculpted in program). I built and lit the environment in-engine and set up a camera. I then rendered out a png sequence. In Blender I built a basic geometry spaceship model and animated a flight path before rendering another png sequence.

I then combined all of these in After effects along with some VFX and particle FX.

A practice shot encompassing several different workflows.